FastMonsters in non-Doom games

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

FastMonsters in non-Doom games

Postby Kzer-Za » Fri Jan 14, 2022 5:27 am

It seems that description of this parameter given under ALWAYSFAST flag (the only place where the effect of FastMonsters is described in detail) is accurate only for Doom? Regarding Doom it seems to fit what I observe: if FastMonsters is on (due to difficulty or to turning the gameplay option on) only Demons (and Spectres, of course) have their chase animation duration halved, since only they have the FAST keyword in these states. Of course all monsters seem to "not take a random number of steps before attempting an attack", but animation duration is affected only in Demons and only in chase states. However! In Heretic and Hexen all monsters have their animation duration halved (though still only in chase states) even though none of them have the FAST keyword in any of their states.
Kzer-Za
 
Joined: 20 Aug 2017
Operating System: Other Linux 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: FastMonsters in non-Doom games

Postby Blue Shadow » Mon Jan 17, 2022 1:21 am

This is due to the NightmareFast MAPINFO flag, which appears to only be enabled for Heretic and Hexen.
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Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: FastMonsters in non-Doom games

Postby Kzer-Za » Mon Jan 17, 2022 2:45 am

Ah, so that's what it is! Thanks for the explanation!
Kzer-Za
 
Joined: 20 Aug 2017
Operating System: Other Linux 64-bit
Graphics Processor: nVidia (Modern GZDoom)


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