Varying ZDoom multiplayer

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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kevingpo

Varying ZDoom multiplayer

Post by kevingpo »

Can ZDoom play with ZDoomGL 0.667 or ZDoomGL 0.7?

Etc. What are the different combinations? Does anyone know?
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cccp_leha
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Post by cccp_leha »

Well, the ZDGL exe is standalone, and only has features up to 1.23, AFAIK.
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randi
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Post by randi »

ZDoom and ZDoomGL will probably go out of sync unless you build the nodes using ZDBSP's -G option to make the normal nodes conform to the GL nodes.
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HotWax
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Post by HotWax »

cccp_leha wrote:Well, the ZDGL exe is standalone, and only has features up to 1.23, AFAIK.
The new ZDGL has most features up to the current 47i.cab. A few things that are tricky to do in OpenGL, and a few others that simply aren't working right yet, are all that are missing for full ZDoom-compatibility.
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cccp_leha
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Post by cccp_leha »

Heh, "leap before I look".
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