I think it's a significant inconvenience with the omission of text files in recent ZDoom mods.
I think the tradition of text files and documentation of credits and other relevant info should continue as per the ol' 1990s.
Enjay wrote: but I've noticed a lot of people uploading to places other than idgames these days.
Enjay wrote:I guess I have been a bit lax with text files in as much as in recent years I have tended to release stuff via a thread on these forums.
git
being used more and more for zip-style mods, I've honestly come to expect a textfile inside the mod, since that's the easiest way to also have a functional readme that works on user-facing code hosts like Github / Codeberg / Gitlab / etc. I've actually set up the (incomplete) user manual for Ugly as Sin inside the repository as markdown files, because of the way Github can link and display them directly with nice formatting or even publish to a static website.Enjay wrote:I think the main problem is usability. A file hosting site, or ModDB or wherever will provide a modern "just point your browser at the file and we'll give you a link when it's uploaded" service. Sometimes it's even simpler with drag and drop. Compare that to idgames with its FTP, permission emails, vetting process and related shenanigans and its easy to see why people don't bother. And if you have a project that you are updating/fixing, it's just another layer of hassle to get the old one replaced versus updating things in other locations.
/idgames
archive is actually hosted and manged by Gamers.org and the DW instance is just a mirror with a nice interface. Hence, this is the 100% official way to upload projects to idgames via a nice web frontend instead of needing to send emails and log in over FTP.Users browsing this forum: ShallowB and 5 guests