OpenGL vs Direct3D canvas (LZDoom)

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OpenGL vs Direct3D canvas (LZDoom)

Postby nekostuffing » Sat Jul 31, 2021 11:04 pm

Hello im just curious to know, what are the differences between using OpenGL, or Direct3D canvas in LZDoom, and the cons and pros of using one over the other.
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Re: OpenGL vs Direct3D canvas (LZDoom)

Postby Hellser » Mon Aug 02, 2021 5:26 pm

I would imagine ATi/AMD and nVidia cards would have differing performance gains. Other than that, there shouldn't be if any differences.
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