What are those 'gl_retro' commands about in GZDoom?

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What are those 'gl_retro' commands about in GZDoom?

Postby Ihavequestions » Mon Jul 12, 2021 2:42 pm

Hello!

I have this question: What are GZDoom's the 'gl_retro' commands about? I cannot find any documentation on them at all.
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Re: What are those 'gl_retro' commands about in GZDoom?

Postby Rachael » Tue Jul 13, 2021 3:53 am

They don't exist inside actual GZDoom. Are you sure you aren't loading a mod that uses those CVARs?
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Re: What are those 'gl_retro' commands about in GZDoom?

Postby Ihavequestions » Tue Jul 13, 2021 7:41 am

Yes, that's possible, but I don't know which it is. Too many of them. :lol:
Thanks for the reply anyway.
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Re: What are those 'gl_retro' commands about in GZDoom?

Postby Redneckerz » Tue Jul 20, 2021 5:12 am

Ihavequestions wrote:Yes, that's possible, but I don't know which it is. Too many of them. :lol:
Thanks for the reply anyway.

Then i guess you need to start with a clean GZDoom build and add them one by one to see which one enables this. I would imagine most of the mods have readmes detailling their functions.
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Re: What are those 'gl_retro' commands about in GZDoom?

Postby Rachael » Tue Jul 20, 2021 7:46 pm

Or do what a smart user would do: Extract all the cvarinfo.* files into a folder, have a script change their name based on the archive from whence they came, and then grep them. :)
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Re: What are those 'gl_retro' commands about in GZDoom?

Postby Ihavequestions » Wed Aug 04, 2021 6:56 pm

I did it the non-smart way and found Steve's Flashlight Mod (flashlight.pk7) to be the culprit. I use it to brighten up those really dark areas, so I don't have to fiddle with gamma settings.
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