GZDoom 4.6.0 stretches 4:3 game title screens to widescreen

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GZDoom 4.6.0 stretches 4:3 game title screens to widescreen

Postby The Bright Side » Wed Jun 02, 2021 5:57 am

Hey guys, does anybody know how to disable the new feature where title screens are stretched to widescreen?

[imgur]https://imgur.com/a/fds6QMx[/imgur]

This is the ESRGAN upscale for Heretic and it doesn't look right at all :-/ And I can't find the option in the engine's settings. I'm launching through ZDL, so if this is a command line option, I'm ready to add it there.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Gez » Wed Jun 02, 2021 6:11 am

The imgur tag works with image links, not album links.


I don't use that mod, however one thing that should be noted is that the aspect ratio correction is only done for images that are 320x200 or 640x400.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby The Bright Side » Wed Jun 02, 2021 6:15 am

Hey Gez, thanks for your quick reply! I'm not sure whether the image supplied by the mod is in either of those resolutions; I'd expect it to be larger than that. I'm no good at modding myself, so I wouldn't know how to replace the image inside that mod either, I'm afraid. Is there a way to disable the stretching?

If not, no big deal, it's just a cosmetic issue anyhow. Everything looks fine in-game as far as I can tell from a quick look this morning.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Rachael » Wed Jun 02, 2021 8:12 am

That might be how the mod came. Check its titlepic with slade.

GZDoom used to squish everything down to 4:3 even things that were widescreen. There is an option to do that again but I don't remember it, it's probably a gameinfo option or something.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Edwin Brookgold » Wed Jun 02, 2021 8:23 am

Hmm, I can say this much, it used to look fine up until version 4.5.0. The stretching only started when I installed 4.6.0 today. I'd be surprised if the image was actually stretched in the mod, though. I can go ahead and extract it though and check.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Albert Chinningham » Wed Jun 02, 2021 8:37 am

I checked and it turns out that the image is in 1400x900. I uploaded it to imgur here:

<blockquote class="imgur-embed-pub" lang="en" data-id="a/L9ZRRn8" ><a href="//imgur.com/a/L9ZRRn8">Heretic Neural Upscale Title Img</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

@Gez, when uploading the image to imgur, this is the only link I'm getting:
https://imgur.com/a/L9ZRRn8

If there's another kind of link for this image, I don't know how to obtain it.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Gez » Wed Jun 02, 2021 10:14 am

Right-click on the image, select "copy image location" (or something to that effect, depending on your browser) and then paste it. That'll give you the direct image link, like so:
https://i.imgur.com/i6oXd7U.png
To get the imgur tag to work, remove the .png (or .jpg, .gif, whatever it is) extension:
https://i.imgur.com/i6oXd7U
and then put the imgur tag around it:
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby The Bright Side » Wed Jun 02, 2021 11:59 pm

Gez wrote:Right-click on the image, select "copy image location" (or something to that effect, depending on your browser) and then paste it. That'll give you the direct image link, like so:
https://i.imgur.com/i6oXd7U.png
To get the imgur tag to work, remove the .png (or .jpg, .gif, whatever it is) extension:
https://i.imgur.com/i6oXd7U
and then put the imgur tag around it:


Thank you kindly! :-)
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby The Bright Side » Fri Jun 04, 2021 1:21 pm

Solution found:

autoloadwidescreen=false

...in gzdoom.ini.
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Re: GZDoom 4.6.0 stretches 4:3 game title screens to widescr

Postby Gez » Fri Jun 04, 2021 2:44 pm

Oh, I understand the issue. The upscale mod works as high-res replacement for pictures, so they get fit to the dimensions of the images they replace. When loading the widescreen art, this makes the upscale pack to stretch to fit widescreen format instead of the vanilla 4:3 images.
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