Did y'all know Doom 1 & 2 has residual grenade graphics and data? It's missing the sound info, but I found it purely by accident and got it working in my DAICHBADV 1.0 gameplay mod.
Here's the decorate I wrote for the roughly finished product for the mod.
Actor Grenade1: Grenade
{
Scale 0.5
-NOGRAVITY
-ROCKETTRAIL
Gravity 0.35
+DOOMBOUNCE
Speed 15
VSpeed 25
Damage 0
SeeSound "weapons/rocklf"
DeathSound "weapons/rocklx"
States
{
Death:
MISL B 6 A_Explode(60,90)
MISL CD 7
Stop
}
}
It runs completely off inherency and I had to add the sound reference. The unmodified grenade has no sound and does the explosion damage of a rocket.
I have videos linked in my post here for the gameplay demos to see it in action.
viewtopic.php?f=43&t=72350
Did yall know Doom 1& 2 has a grenade?
-
- Posts: 368
- Joined: Sun Mar 21, 2021 9:40 pm
- OS Test Version: No (Using Stable Public Version)
-
- Posts: 3355
- Joined: Thu Jul 05, 2007 4:53 pm
- Discord: InsanityBringer#9908
- Location: opening the forbidden box
Re: Did yall know Doom 1& 2 has a grenade?
The grenade isn't actually native to the original Doom, it's a GZDoom specific actor, derived from the Skulltag grenade with some MBF states added to it.
-
- Posts: 368
- Joined: Sun Mar 21, 2021 9:40 pm
- OS Test Version: No (Using Stable Public Version)
Re: Did yall know Doom 1& 2 has a grenade?
AHA! Thank you dude! This was driving me nuts on where the heck the data was getting drawn from!InsanityBringer wrote:The grenade isn't actually native to the original Doom, it's a GZDoom specific actor, derived from the Skulltag grenade with some MBF states added to it.
-
-
- Posts: 17635
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Did yall know Doom 1& 2 has a grenade?
It's detailed on [wiki=Classes:Grenade]the wiki[/wiki].