Did yall know Doom 1& 2 has a grenade?

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kalensar
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Did yall know Doom 1& 2 has a grenade?

Post by kalensar »

Did y'all know Doom 1 & 2 has residual grenade graphics and data? It's missing the sound info, but I found it purely by accident and got it working in my DAICHBADV 1.0 gameplay mod.

Here's the decorate I wrote for the roughly finished product for the mod.
Actor Grenade1: Grenade
{
Scale 0.5
-NOGRAVITY
-ROCKETTRAIL
Gravity 0.35
+DOOMBOUNCE
Speed 15
VSpeed 25
Damage 0
SeeSound "weapons/rocklf"
DeathSound "weapons/rocklx"
States
{
Death:
MISL B 6 A_Explode(60,90)
MISL CD 7
Stop
}

}

It runs completely off inherency and I had to add the sound reference. The unmodified grenade has no sound and does the explosion damage of a rocket.

I have videos linked in my post here for the gameplay demos to see it in action.

viewtopic.php?f=43&t=72350
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InsanityBringer
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Re: Did yall know Doom 1& 2 has a grenade?

Post by InsanityBringer »

The grenade isn't actually native to the original Doom, it's a GZDoom specific actor, derived from the Skulltag grenade with some MBF states added to it.
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kalensar
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Re: Did yall know Doom 1& 2 has a grenade?

Post by kalensar »

InsanityBringer wrote:The grenade isn't actually native to the original Doom, it's a GZDoom specific actor, derived from the Skulltag grenade with some MBF states added to it.
AHA! Thank you dude! This was driving me nuts on where the heck the data was getting drawn from!
Gez
 
 
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Re: Did yall know Doom 1& 2 has a grenade?

Post by Gez »

It's detailed on [wiki=Classes:Grenade]the wiki[/wiki].

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