Maps For Testing Textures/Models

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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DoktorHaus
Posts: 2
Joined: Wed Apr 21, 2021 8:00 am

Maps For Testing Textures/Models

Post by DoktorHaus »

What wads do you use to test texture and model packs? The more vanilla the better.
I'd rather not play through Doom 2's entryway, downtown or industrial zone for the millionth time.
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The BMFG
Posts: 6
Joined: Wed May 19, 2021 7:22 am

Re: Maps For Testing Textures/Models

Post by The BMFG »

i would most likely go into entryway on Doombuilder and change some of the textures to make sure my customs work. when im making a multi level wad thought and i put new textures into it i just go into the last level in the wad that i completed and change 1 texture and test to make sure it works then leave and of course don't save.

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