Maps For Testing Textures/Models

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Maps For Testing Textures/Models

Postby DoktorHaus » Fri Apr 23, 2021 8:46 am

What wads do you use to test texture and model packs? The more vanilla the better.
I'd rather not play through Doom 2's entryway, downtown or industrial zone for the millionth time.
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Re: Maps For Testing Textures/Models

Postby The BMFG » Wed May 19, 2021 8:16 am

i would most likely go into entryway on Doombuilder and change some of the textures to make sure my customs work. when im making a multi level wad thought and i put new textures into it i just go into the last level in the wad that i completed and change 1 texture and test to make sure it works then leave and of course don't save.
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Operating System: Windows 10/8.1/8/201x 64-bit


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