Discuss anything ZDoom-related that doesn't fall into one of the other categories.
3 posts • Page 1 of 1
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- Joined: Tue Jun 17, 2014 11:22 pm
- Graphics Processor: nVidia (Legacy GZDoom)
So Back when I started working on Shadow Elite. I implemented a pretty dumbed down version of Brutal Dooms Blood system. (Pooling effect, blood decals and squirt effect). I believe there is a much simpler system out there similar to Blade of Agony. I guess I am just tired of seeing floor decals floating halfway on the stairs and floating decals in 3d water sectors. I'm just curious what does everybody prefer to use blood effect-wise? I know BOA's is pretty simple and looks decent for what it is, and I'd be willing to use that instead of what I have now. The thing is I am creating dynamic "advanced" (if you even want to call it that) maps with plenty of 3d sectors and floors. So the effect proves... unrealistic looking when you wax an enemy near a ledge or on the stair or god forbid in an under water sector.
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- Posts: 469
- Joined: Fri Jul 18, 2008 12:27 pm
- Location: Plane of thought.
I typically use NashGore, but I never do so without replacing every decal and sprite with new ones created from Doom's native sprites, because not having a consistent art-style bugs me to no end. That said, when testing maps, I just use SmoothDoom, which has no such effects.
- Posts: 131
- Joined: Thu Aug 06, 2020 4:53 am
- Discord: TommyGalano5#8257
- Github ID: TommyG5#75706295
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
How about Accensus Universal GiB that's is still alive and well, don't know much about decals and sprite but that for me is good and is not very system heavy