Map oddities

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Map oddities

Postby doomwell » Sun Mar 21, 2021 5:13 am

I've been curious about these map artifacts. Did they just keep adding random stuff to stop polyobject bleed?
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Re: Map oddities

Postby Enjay » Sun Mar 21, 2021 5:27 am

doomwell wrote:Did they just keep adding random stuff to stop polyobject bleed?

I believe so, yes.
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Re: Map oddities

Postby Gez » Sun Mar 21, 2021 7:59 am

Yeah, it's to get the nodebuilder to split the map in a way that doesn't cause too many glitches.
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