Toby Accessibility Mod - DOOM for the blind [V5.0 Released]

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Re: Toby Accessibility Mod - DOOM for the blind [V5.0 Releas

Postby Alando1 » Sat Jun 04, 2022 6:22 pm

@Enjay - I do not have exact figures of how many people have been trying out the accessibility mod but, based on the feedback I've seen on YouTube, the ZDoom forums, and from what IllegallySighted has told me, there's a pretty good number of people trying it out. We've heard a good amount of feedback, especially during the previous iterations/versions of the mod. We, too, were able to take care of the issues and suggestions people had during that time. We'll be doing some more tweaks to some of the features to further perfect them. As of right now, we're standing by for any additional feedback regarding version 5.0.

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Re: Toby Accessibility Mod - DOOM for the blind [V5.0 Releas

Postby Enjay » Sat Jun 04, 2022 7:27 pm

Thanks for the reply. It's good to hear that the mod is being received well and that you are able to incorporate suggestions to make it even better suited to those who need it. It's an impressive undertaking and I hope that it continues to go from strength to strength.
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Re: Toby Accessibility Mod - DOOM for the blind [V5.0 Releas

Postby Alando1 » Thu Jun 09, 2022 4:39 pm

@Enjay - Thank you, Enjay! :)


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Re: Toby Accessibility Mod - DOOM for the blind [V5.0 Releas

Postby Alando1 » Sun Jun 26, 2022 6:21 pm

Hey guys, just a quick update. My team and I are doing some tweaks which will appear in Version 5.1. The compass system has been updated (thank you to Jarewill) and it now has a snap-turn feature. I recently finished doing some voiceover work for the GZDoom options menu which we should be able to implement into version 5.1. I will keep you posted on any further updates. Stay tuned! :)

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