Toby Accessibility Mod - DOOM for the blind [5/3/22]

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: Toby Accessibility Mod - DOOM for the blind [UPDATE]

Postby Alando1 » Sun Aug 22, 2021 3:31 pm

Hey guys, the second Toby Map Pack has been released!

Enjoy! :)





-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [10/27/21]

Postby Alando1 » Thu Oct 28, 2021 6:01 pm

Hey guys, the third Toby Map Pack has been released along with the Toby Accessibility Mod version 4.5. Download links on Page 1! Enjoy! :)





-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [10/27/21]

Postby Captain Ventris » Mon Nov 01, 2021 9:47 am

This is very cool. What a wonderful project!
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon or Itch.io!
 
Joined: 31 Jul 2006
Location: St. Louis, Missouri

Re: Toby Accessibility Mod - DOOM for the blind [10/27/21]

Postby Enjay » Mon Nov 01, 2021 11:20 am

Just a little tip - seeing as how you are distributing the engine with the game - if you include your configuration file named as gzdoom.ini (no username), rather than gzdoom-alando1.ini then GZDoom should read the contents of the file and use the settings within it to write the gzdoom-username.ini file. So there's no need for the file renaming stuff that you mention at the start of your video.

Once the gzdoom-username.ini is written, then that will be used, but it also means that the user can delete their ini file (if they need to for some reason) and recreate it because the gzdoom.ini will be sitting there with the default values for your project in it. All they will need to do is delete their username file and then run GZDoom again.

If there are values missing from your gzdoom.ini, then they will be filled in by gzdoom when you run it. So, you only need to have the important stuff in there and settings that might be user specific (such as certain hardware related ones) need not be in the file.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Toby Accessibility Mod - DOOM for the blind [10/27/21]

Postby Alando1 » Fri Nov 05, 2021 4:21 pm

@Captain Ventris - Thank you :)

@Enjay - Good to know. Thank you for telling me. This would make things way easier. I'll be sure to give it a shot. Thank you, Enjay :)

-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [12/24/21]

Postby Alando1 » Fri Dec 24, 2021 11:39 am

Hey guys, as a special holiday gift, I present to you Toby Doom Deluxe Edition! This merges all three level packs into one 20-level map set. I did do some tweaks to the original levels to make them more blind player friendly. Download link on first page.

Have a wonderful holiday, everyone! Stay safe and well :)

-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [2/27/22]

Postby Alando1 » Sun Feb 27, 2022 4:35 pm

Hey guys, I am proud to announce that my team and I will be introducing an accessible Doom menu that will be debuting in Version 5.0! We'll likely be doing some more tweaks to it before the final release of version 5.0. Below is a demo video of the menu in action. Enjoy!

Special thanks and shout-out to Proydoha who had put together the Accessible Menu.



-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [5/3/22]

Postby Alando1 » Tue May 03, 2022 7:29 pm

Hey guys, just a brief update on the progress of the Toby Accessibility Mod. Version 5.0 is near completion and right now we are doing some final tweaks. Stay tuned for further updates. Below are some update videos showcasing some new features version 5.0 will have. Enjoy :)









-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Re: Toby Accessibility Mod - DOOM for the blind [5/3/22]

Postby PepperTheVixen » Tue May 17, 2022 7:56 pm

Hi there! First off, I accidentally submitted this anonymously at first, so if mods see that (sorry about that, thought I was logged in), feel free to junk it. If that doesn't prove I'm totally blind and also a newbie, I don't know what will. Anyway, I only recently discovered this thanks to some fellow blind friends. I've never played Doom before, and I'm excited to see where this goes. I'll give it a spin and let you know what I think. I may stream it as well.
PepperTheVixen
 
Joined: 17 May 2022
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Toby Accessibility Mod - DOOM for the blind [5/3/22]

Postby Clemchowder » Wed May 18, 2022 10:35 am

Hi all. New to Doom in general and this mod especially. wondering if there's a timeline for release, as well as steps for installation when it comes out? I'm super excited to try this, as I've always wanted to play Doom or similar fps titles. Asking for my ignorance to be pardoned, but is this for the original Doom or the remake released a few years ago? Thanks!
Clemchowder
 
Joined: 18 May 2022

Re: Toby Accessibility Mod - DOOM for the blind [5/3/22]

Postby jfayre » Thu May 19, 2022 12:03 pm

Hello,
I've just started playing Doom with the deluxe map pack and am loving it! I'm totally blind, and have never been able to play Doom before now. Thanks for all the work you've put into this!
I do have a few suggestions. I'm not sure what the limitations of the scripting engine are.
1. Could we have a way of dropping a marker on a map? Especially when learning a map, I find it difficult to know if I've been to a particular place or not. Having a marker, then being able to tell if a dropped marker is near you could be helpful.
2. I know this could be a lot of work, but some text descriptions of the various maps could be really helpful, especially for totally blind players.
Thanks again!
jfayre
 
Joined: 19 May 2022

Re: Toby Accessibility Mod - DOOM for the blind [5/3/22]

Postby Alando1 » Fri May 20, 2022 4:16 pm

@PepperTheVixen - Doom is a great game franchise and everyone deserves the chance to play it. I hope the Toby Accessibility Mod will allow you to experience one of the greatest games of all time. I hope you enjoy :)

@Clemchowder - My team and I are currently doing some final tweaks to the mod. I'm hoping to release version 5.0 by the end of May or the very beginning of June. There will be instructions for installation - I will have one of my team members put together something we can include in the audio manual the mod will come with. The Toby Accessibility Mod is for the classic Doom games from the 1990s. This includes Doom 1/The Ultimate Doom, Doom 2, TNT: Evilution, and The Plutonia Experiment.

@jfayre - Glad to hear you're enjoying it :) You're very welcome :) The map marker idea has been something one of my team members has been talking to me about and he is in the process of working on something. In regard to the text descriptions of the maps, would you be able to expand on it? I'm not sure if you mean the names of the levels or a description of what is in the player's field of view. Thank you for your suggestions :) My team and I appreciate it.


-Alando1
User avatar
Alando1
 
Joined: 15 Apr 2013
Location: New York, USA

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 2 guests