I know that multi-patch textures can be used to reduce file size by using the same patches for several different textures, but what I don't know is what impact this has on memory used by the game.
i.e. would there be any difference in runtime memory use if I had 100 unique 128x128 single-patch textures in a map versus 100 textures made using a single 128x128 patch as a background and 100 different 32x32 panels overlaid on it via the textures lump?