Changing monster speed with Python

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Changing monster speed with Python

Postby RederickDeathwill » Mon Sep 28, 2020 8:06 pm

I've managed to successfully modify GZDoom with Python, updating the monster speed without recompiling the whole project, and I've made a video explaining it and showing it. I've added a folder called "pyscript" inside "/src/scripting", and I'm organizing the whole thing more efficiently now.

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