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[RELEASED] Do you hate the same old boring battles?

PostPosted: Mon Jun 27, 2005 10:38 pm
by deathz0r
I have created a weapons/monsters mod that may randomly place advanced versions of the weapons or monsters in their original position!

http://deathz0r.unidoom.org/files/omgwpns.zip

Screenshots with doom2.wad:
MAP01
MAP15
MAP26

Promo videos, packed with more action than Action Doom:
http://deathz0r.unidoom.org/junk/omgwpns.avi - 2:48, 14mb, XviD codec required (NEW VERSION WITH SUBTITLES AND MUSIC)
http://deathz0r.unidoom.org/junk/omgwpns2.avi - 1:25, 8mb, XviD codec required (demostration of anti-boss weapon)

Works on any map (EDIT: and most Ultimate Doom maps!), as long as there's no scripts referring to specific monsters. This little mod requires the absolute latest version of the ZDoom Community Extended Build.

New weapons count: 20
New monsters count: 43

PostPosted: Mon Jun 27, 2005 11:13 pm
by chronoteeth
Needs more impse and new weapon graphics.

Heh, I did a /you and a /me. :P

EDIT: Sorry deatz0r, but this isn't much fun, but there are some nice toys to play with. :(

PostPosted: Mon Jun 27, 2005 11:25 pm
by deathz0r
chronoteeth wrote:Needs new weapon graphics.
It's going to be one of those cheapass Quake-style mods that reuse the same weapon graphic over and over again, but slightly RECOLOURED for maximum... effectiveness.

PostPosted: Mon Jun 27, 2005 11:29 pm
by chronoteeth
Deathz0r, you can do much better then this. It is fun, but it's not FUN.

PostPosted: Mon Jun 27, 2005 11:33 pm
by MasterOFDeath
Its just meant for a small change in the normal stuff chronoteeth, its not like its a full weapon mod you moron!

PostPosted: Tue Jun 28, 2005 12:08 am
by Iron Skull
XD again someone who posted a code that does the same as a code i maded but its anotherone got to get a cool idea now again XD

PostPosted: Tue Jun 28, 2005 12:11 am
by deathz0r
Iron Skull wrote:XD again someone who posted a code that does the same as a code i maded but its anotherone got to get a cool idea now again XD
What? I don't even know who you are.

PostPosted: Tue Jun 28, 2005 12:16 am
by Cptschrodinger
Heh, strange red zombiemen keep pwning me!

PostPosted: Tue Jun 28, 2005 12:34 am
by chronoteeth
MasterOFDeath wrote:Its just meant for a small change in the normal stuff chronoteeth, its not like its a full weapon mod you moron!


Uncalled for.

Also, I could not equip the box gun, or that blue plasma gun... thingy. The alt fire also didn't seem to work. With a few fixes, this could be pretty great! :P

Anyways, after playing with it a bit more, I must say the effects are grand.

PostPosted: Tue Jun 28, 2005 1:54 am
by deathz0r
chronoteeth wrote:Also, I could not equip the box gun, or that blue plasma gun... thingy. The alt fire also didn't seem to work. With a few fixes, this could be pretty great! :P
I plan to remove the box gun, that's just a fill-in weapon from do-tims. It is accessible, but you just need to know how. =P

The blue plasma gun graphics aren't used at the moment. I do plan to add at least 10 more weapons. As for alt fire, I'm not considering it at all unless there's a good enough reason to utilise it.
Anyways, after playing with it a bit more, I must say the effects are grand.
<3

PostPosted: Tue Jun 28, 2005 4:16 am
by Doomguy0505
Code: Select allExpand view
Script error, "DECORATE" line 448:
Expected ')', got ','.


which zdoom do i use? i was using the weapon unofficial build

PostPosted: Tue Jun 28, 2005 4:40 am
by Nmn
chronoteeth wrote:Needs (..) new weapon graphics.

Hmm? It's not like You :?

PostPosted: Tue Jun 28, 2005 4:54 am
by chronoteeth
What do you mean, nmn

PostPosted: Tue Jun 28, 2005 4:56 am
by Graf Zahl
Doomguy0505 wrote:
Code: Select allExpand view
Script error, "DECORATE" line 448:
Expected ')', got ','.


which zdoom do i use? i was using the weapon unofficial build



The latest version. Yours is obviously too old.

PostPosted: Tue Jun 28, 2005 5:20 am
by AgentSpork
Brilliant. This is pure genius! <3 Deathz0r