Hi..
I was wondering if there might be some usefull applications out there that can do one or more of the following:
1) automatically write modeldef code for a given md2 model
- could be done by reading the MD2 file and getting the list of animations as well as framecount etc then output to a text file
2) automatically convert an OBJ file to an MD2 file with animations (standard humanoid Quake 2 animations)
- could be done by making it look for groups with names such as "RightLegUpper1...n", "RightLegLower1...n", "RightArmUpper1...n" etc
- then make it create a number of frames where it moves and/or rotates the meshes in the groups according to some predefined pattern
3) automatically combine textures to a single texture and update texture coordinates?
- could be done by reading all materials and their images, then create a new image and update materials and texture mapping
I am looking in to some c code that should be able to load MD2 files, when I figure out how to get all dependencies installed correctly and it compiles with GCC, then I am going to experiment with the above if no such tool(s) exists yet