"Polybuffer"?

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Zanieon
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"Polybuffer"?

Post by Zanieon »

So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:


Not sure if this is a new kind of HOM, only wanted to share this.
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Rachael
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Re: "Polybuffer"?

Post by Rachael »

I have never seen this before. It actually used to just not draw anything at all. Maybe something changed that affected how the exterior of the polyobjects are rendered.
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MFG38
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Re: "Polybuffer"?

Post by MFG38 »

That actually looks sorta cool.
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Graf Zahl
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Re: "Polybuffer"?

Post by Graf Zahl »

Is there some postprocessing filter at play here that works with random garbage as source?
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Zanieon
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Re: "Polybuffer"?

Post by Zanieon »

I only use the internal ones, mostly Bloom, AO and FXAA only, disabling them seems to just sharpen the imagery.
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