So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:
Not sure if this is a new kind of HOM, only wanted to share this.
Re: "Polybuffer"?
Posted: Tue Oct 15, 2019 1:52 am
by Rachael
I have never seen this before. It actually used to just not draw anything at all. Maybe something changed that affected how the exterior of the polyobjects are rendered.
Re: "Polybuffer"?
Posted: Tue Oct 15, 2019 9:20 am
by MFG38
That actually looks sorta cool.
Re: "Polybuffer"?
Posted: Fri Oct 18, 2019 11:57 am
by Graf Zahl
Is there some postprocessing filter at play here that works with random garbage as source?
Re: "Polybuffer"?
Posted: Mon Oct 21, 2019 6:49 am
by Zanieon
I only use the internal ones, mostly Bloom, AO and FXAA only, disabling them seems to just sharpen the imagery.