What I mean by that is - I run the tool on a particular map set and I could, say, get a text file liting all the texture names used on a map by map basis, or perhaps a list of ednums used on (again) a map by map basis.
With ZDoomHexen format maps, I can use DeePSea, but I'm pretty much leaving that format behind now. In the past, If I have been altering resources, I have found it very useful to be able to search through a map set to find which maps contain the altered resource. Then I can open those maps, and only those maps, in the map editor and check whether I am happy with the result without having to manually search through every possible map in a set "just in case".
Here's an example output for part of doom.wad from DeePsea that shows the kind of thing I mean:
Spoiler:So, if I have altered STARTAN3, for example, I can just load the above up in a text editor, search for STARTAN3 and then only bother opening the maps that use that texture. It's not perfect, of course, it won't catch textures that change during play (via ACS etc) but it does what I need 99% of the time.
DeePsea can't do the above for EdNums, but I have a separate tool called EdNumExplorer that does something similar to the above, but for map things. However, it does not work on UDMF maps.
So, what - if any - tools are good for doing this with UDMF maps?
Thanks