One time, when I reset my whole GZDoom settings because I was switching from an old 2.0 (I think it was the latest of the 2.0 versions actually) version to the latest 4.3.1 and got new hardware, I noticed that my weapons have changed, for all games.
They feel more "up front", like I can see the metal butt of the shotgun and some hand sprites on the supershotgun.
This made me wonder, what actually made it so? Is there a command, console or otherwise, that changes "viewmodel FOV"?
'Viewmodel' FOV?
- Blackgrowl
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- MFG38
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Re: 'Viewmodel' FOV?
There is the "fov" console command, but I doubt that's got anything to do with it. Something in the source code that got changed with the implementation of ZScript is my best guess.
- StroggVorbis
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Re: 'Viewmodel' FOV?
All I can think of right now is the Weapon.YAdjust property in Decorate & ZScript. Positive values shift the sprite down, negative raise it. Heretic's crossbow has a YAdjust of 15 for example.
Re: 'Viewmodel' FOV?
did you switch from statusbar to fullscreen hud?
the statusbar hides a little of the lower part of weapon sprites
the statusbar hides a little of the lower part of weapon sprites