'Viewmodel' FOV?

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'Viewmodel' FOV?

Postby Blackgrowl » Sat Oct 12, 2019 2:58 am

One time, when I reset my whole GZDoom settings because I was switching from an old 2.0 (I think it was the latest of the 2.0 versions actually) version to the latest 4.3.1 and got new hardware, I noticed that my weapons have changed, for all games.
They feel more "up front", like I can see the metal butt of the shotgun and some hand sprites on the supershotgun.

This made me wonder, what actually made it so? Is there a command, console or otherwise, that changes "viewmodel FOV"?
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Re: 'Viewmodel' FOV?

Postby MFG38 » Sat Oct 12, 2019 11:00 am

There is the "fov" console command, but I doubt that's got anything to do with it. Something in the source code that got changed with the implementation of ZScript is my best guess.
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Re: 'Viewmodel' FOV?

Postby StroggVorbis » Sat Oct 12, 2019 11:24 pm

All I can think of right now is the Weapon.YAdjust property in Decorate & ZScript. Positive values shift the sprite down, negative raise it. Heretic's crossbow has a YAdjust of 15 for example.
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Re: 'Viewmodel' FOV?

Postby comet1337 » Sun Oct 13, 2019 12:48 am

did you switch from statusbar to fullscreen hud?
the statusbar hides a little of the lower part of weapon sprites
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