So I'm having a weird but annoying issue. I started playing JPCP and I wanted to use the Final Doomer weapon pack with it. I noticed however that when I move diagonally,I move much slower than normal. It's really messing with the flow of the game.
I made sure that always run is activated and it still does it. I actually seem to move much slower in general with it off. I also tested it without the weapon mod active and the movement is perfectly normal.
Anyone know how I can fix this?
[SOLVED] Weird movement while using Final Doomer?
[SOLVED] Weird movement while using Final Doomer?
Last edited by Alexagon on Sun Jun 09, 2019 8:33 pm, edited 1 time in total.
- wildweasel
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Re: Weird movement while using Final Doomer?
Yholl's mods adjust the speed ratio for strafing, which affects strafe-running in a few ways. It's less noticeable if you play with keyboard movement, but almost debilitating if you play with a gamepad.
Re: Weird movement while using Final Doomer?
I forgot to mention that I am using a gamepad. Ugh. Is there any way to change this at all? Or do I have to just deal with it?wildweasel wrote:Yholl's mods adjust the speed ratio for strafing, which affects strafe-running in a few ways. It's less noticeable if you play with keyboard movement, but almost debilitating if you play with a gamepad.
- StroggVorbis
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Re: Weird movement while using Final Doomer?
@Alexagon
Open up FinalDoomer_v2.4.pk3 with SLADE or 7Zip/WinRAR,
locate the DECORATE.txt in the root directory,
change Player.Forwardmove and Player.Sidemove from 0.6 1.0 to 1.0 1.0
or get rid of them entirely, because these are the defaults.
Open up FinalDoomer_v2.4.pk3 with SLADE or 7Zip/WinRAR,
locate the DECORATE.txt in the root directory,
change Player.Forwardmove and Player.Sidemove from 0.6 1.0 to 1.0 1.0
or get rid of them entirely, because these are the defaults.
Re: Weird movement while using Final Doomer?
I really appreciate the help. I tried to change them and I also tried removing them but it doesn't seem to make much, if any difference in the diagonal movement.DabbingSquidward wrote:@Alexagon
Open up FinalDoomer_v2.4.pk3 with SLADE or 7Zip/WinRAR,
locate the DECORATE.txt in the root directory,
change Player.Forwardmove and Player.Sidemove from 0.6 1.0 to 1.0 1.0
or get rid of them entirely, because these are the defaults.
Just to make sure I tested it again without the FD and it feels much better. I also double checked and it did save the changes to the pk3.
Any ideas?
Re: Weird movement while using Final Doomer?
Nevermind. It's working, but it's not retroactively changing it in the save I was using so I have to make a new one.