More Blood!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

More Blood!

Postby Doom » Mon Sep 22, 2003 4:53 am

Hey, is there any chance of having more blood splats in a future version of zdoom?. When you pulverize some small monster the walls should be covered with thick red! but instead there's just a few almost invisible stains which do not honor the true impact of a heavy weapon such as rocket launcher.

The bloodier the better!.
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Postby Hirogen2 » Mon Sep 22, 2003 6:35 am

I got enough blood (sprites:splats, particles and decals). Just place yourself in front of a wall and shoot with the RL.
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Postby Chris » Mon Sep 22, 2003 6:41 am

Maybe he means the JDoom amount of blood when you gib a zombie or imp.. that's a bit excessive since the blood in ZDoom(the decals anyway) don't fade though, IMO.
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Postby Doom » Mon Sep 22, 2003 3:02 pm

Hey, I'm not talking about red puddles!, that would give Doom a Duke Nukem's feeling I wouldn't appreciate, just some more blood to the walls would do the trick.
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Postby Zell » Mon Sep 22, 2003 3:16 pm

actaully, the blood from duke has been implemeted. If you look closely it slides down the wall if you it monsters hard enough. :)
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Postby Ty Halderman » Mon Sep 22, 2003 6:11 pm

Yeah, but in Duke you could walk in the puddle and leave footprints. Somehow I found that amusing.
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Postby arioch » Mon Sep 22, 2003 6:25 pm

Yeah, decals on the floor would be nice. Implementation is probably a nightmare though.
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Postby Cyb » Mon Sep 22, 2003 6:46 pm

you can modify the DECALDEF lump in zdoom.wad to make more and/or bigger decals appear

decals on the floor shouldn't be too hard to implement either, just a total rewrite of the rendering engine :P
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Postby Enjay » Tue Sep 23, 2003 7:43 am

Ty Halderman wrote:Yeah, but in Duke you could walk in the puddle and leave footprints. Somehow I found that amusing.


He he, yeah. I found a reasonably functional Windows port of Duke a few weeks ago and have been amusing myself playing a little Duke - doing things like wandering backwards and forwards through blood pools. :)
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Postby ReX » Tue Sep 23, 2003 8:05 am

Enjay wrote:.... doing things like wandering backwards and forwards through blood pools.


Sadist! (Although, technically you're not torturing anyone for pleasure, so the term wouldn't apply. Perhaps "Sicko!" would be a better epithet. :wink: )

About the windows port, in what way does it improve the game? I'm a big fan of Duke 3D, and I wouldn't mind trying stuff that will improve it.
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Postby Hirogen2 » Tue Sep 23, 2003 9:36 am

You can make blood flat splashes. That is not footprints, but it's a start.
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Postby HotWax » Tue Sep 23, 2003 10:18 am

arioch wrote:Yeah, decals on the floor would be nice. Implementation is probably a nightmare though.


Actually, I've begun to wonder if this is still actually out of reach. As I understood it, the reason it couldn't be done before was connected to why flats couldn't be scaled beyond 64x64... well, now that any size image can be placed on the floor (and scaled, I presume), is it time to take another look at decals on flats??

ReX wrote:Although, technically you're not torturing anyone for pleasure


Whose pleasure?!

Oh. Nevermind.
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Postby Doom » Tue Sep 23, 2003 10:22 am

I'm old maid people!, anything that breaks into walls or flies stinks heresy to me. Doom is elite stuff!, it didn't take true blood spurting to make of the game a fucken legend!, Duke Nukem is actually dead, no matter how bloody it was (which wasn't as bloody as Blood 1 afteralls), ancient doom is alive!, thanks ports and mappers for that.
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Postby bimshwel » Tue Sep 23, 2003 10:23 am

I suspect this topic came up because monsters bleed only as much as they can be shot, which means those which take less hits leave less evidence, regardless of what they are taken down with. Increasing decal size and/or amount would still make more powerful monsters bleed more by comparison. And after a few gallons it's hard to accept that the stuff is sticking to the wall.
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Postby HotWax » Tue Sep 23, 2003 10:25 am

ZDoom still accepts the old DEH trick that makes blood splats turn into pools of blood and stay on the ground for however long you'd like them to.....
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