Audio/ Sound envirionmental mods?
Audio/ Sound envirionmental mods?
Are there any sound packs or mods of original levels that anyone has done which adds reverbs and such to certain areas of maps to enhance the audio? Thanks guys
- Kappes Buur
-
- Posts: 4114
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Audio/ Sound envirionmental mods?
If you are looking for an example on how to do this
then check out eax.wad
https://zdoom.org/wiki/Reverbedit
then check out eax.wad
https://zdoom.org/wiki/Reverbedit
Re: Audio/ Sound envirionmental mods?
sweet dude - do you know if anyone has done this for any of the vanilla maps (dont want to recreate the wheel here if i dont have to)
- Kappes Buur
-
- Posts: 4114
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Audio/ Sound envirionmental mods?
That was a feature introduced in HEXEN and eventually added to ZDOOM and now GZDOOM.
So, no, that won't work in vanilla.
So, no, that won't work in vanilla.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Audio/ Sound envirionmental mods?
Heretic, not Hexen. Hexen did all its sounds with ACS.
- Chris
- Posts: 2940
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Audio/ Sound envirionmental mods?
Heretic and Hexen didn't have reverb (they had environmental sounds, but not reverb). I'm not aware of any mods that add reverb to the original games' levels (unless you count the PSX TC, though it has just a global per-map preset that's disabled in certain sectors), but I'd be interested in checking something out like this too. Adding environmental sounds to the original Doom maps would be nice as well.
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Audio/ Sound envirionmental mods?
I played around with adding ambient audio and other graphical effects to maps semi-procedurally in the past, but it's a real mess under the hood. I've thought of ways to do it slightly more gracefully, and I might even play around with that in the future.