This can serve as a base.TDRR wrote:Where in the source can i find the language file? I want to make a Spanish translation.
viewtopic.php?f=4&t=57790
This can serve as a base.TDRR wrote:Where in the source can i find the language file? I want to make a Spanish translation.
The whole European block that we talked about is done for Doom, along with some extra Cyrillic characters. That should keep a lot of European languages supported when it comes to the BIGFONT. The smallfonts aren’t quite done yet. My only question is whether I’ll have to limit the height of the bigfont to a certain pixel value, and if so, I’ll have to spend some more time finalizing everything.Graf Zahl wrote:So what's the status with the fonts?
extrabigfont.pk3Graf Zahl wrote:I can only tell you that if you give me the font for testing. It may require some tweaks to get right but to implement those I need to see the font in action.
Didn’t know you have a spreadsheet. Got a link to it?Graf Zahl wrote:Also, it'd be great if the translation was made so that it can be inserted into the Google spreadsheet I created.
There's a blog post:Undead wrote:Didn’t know you have a spreadsheet. Got a link to it?
Do you want the BigUpper font to use these smaller symbols as well? It would be inconsistent with the menu graphics.Graf Zahl wrote:While checking a few things with the BigFont I noticed that all the special characters like !, /, % etc are the larger versions. Do you still have the smaller ones? The big ones cause some layout problems because they do not match the rest of the font.
Since we’re talking about verticality, do you mean that the tallest you can do is 18 pixels?Graf Zahl wrote:Currently it uses 16 pixels, but the widest I can do without compromising the visuals is 18 pixels