You may call me crazy

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Cyb » Mon Sep 22, 2003 5:05 pm

sv_aircontrol in console
Joined: 15 Jul 2003

Postby Zell » Mon Sep 22, 2003 7:39 pm

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:O ALIVE[again]
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Postby Bio Hazard » Mon Sep 22, 2003 8:12 pm

i already did the jump height now i need 3 things:

1.) air controll via something I can controll
2.) a way to make the camera move relative to the player (i cant "teleportgroup" on a camra can i?)
3.) a way to see where you are aiming
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Postby The Ultimate DooMer » Tue Sep 23, 2003 1:26 am

Cyb wrote:sv_aircontrol in console

Biff's map didn't use a cfg, so how did he implement it?
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Postby Hirogen2 » Tue Sep 23, 2003 1:35 am

"aircontrol" in MAPINFO, if I read it right at rarefiles.
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Postby Cutmanmike » Tue Oct 07, 2003 1:58 pm

Nice wad. Although I kept falling of the left and right sides :(
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