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How did/does daisy chaining net play work?/zandronum

Posted: Thu Jan 10, 2019 10:23 pm
by Guest
Can the old style of local-play multiplayer method of daisy chaining computers together still be done on modern source-ports today? Like with zandronum? Could this work with multiplayer mods?/how does this work?

(Idk if I’m even using the right terms, but I think my question is somewhat clear)

Thanks

Re: How did/does daisy chaining net play work?/zandronum

Posted: Thu Jan 10, 2019 11:34 pm
by TDRR
Hannah Grandbury wrote:Can the old style of local-play multiplayer method of daisy chaining computers together still be done on modern source-ports today? Like with zandronum? Could this work with multiplayer mods?/how does this work?

(Idk if I’m even using the right terms, but I think my question is somewhat clear)

Thanks
If by daisy chaining you mean Peer 2 Peer connection, yes this is what GZDoom does.

Re: How did/does daisy chaining net play work?/zandronum

Posted: Tue Jan 15, 2019 3:25 pm
by Guest
Can you do this with LAN cables, just physically plugging in PCs to each other.

I know it’s outdated, but nonetheless I’d like to know if it works with zandronum or gzdoom

Re: How did/does daisy chaining net play work?/zandronum

Posted: Tue Jan 15, 2019 5:27 pm
by TDRR
Hedda Goodhall wrote:Can you do this with LAN cables
Yep, while Zandronum also allows for this, GZDoom is waaay better suited to LAN than Zandronum is.
https://zdoom.org/wiki/Multiplayer That link should help you. If not, try using a launcher like ZDL.

Also, why is it strictly necessary to use LAN cables? You could just use a modem/router and plug all the PCs you need to it.

Re: How did/does daisy chaining net play work?/zandronum

Posted: Tue Jan 15, 2019 6:21 pm
by wildweasel
If your respective operating system recognizes it as a TCP/IP network, both GZDoom and Zandronum should work with them.

Re: How did/does daisy chaining net play work?/zandronum

Posted: Tue Jan 15, 2019 9:28 pm
by leileilol
Daisy chaining was more of an IPX thing than TCP/IP and that protocol was deprecated for good long ago (as well as the hardware)... It sucked especially for troubleshooting. I've had my share of mid-90s IPX LAN trauma. You really, really don't want that back.