I am hoping to find a way to log when all Actor states are entered during game playthrough, so I can more easily narrow down when issues are discovered.
Is there way to achieve this with the current GZDoom log output?
Is there a way for GZDoom to log Actor states?
- Caligari87
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Re: Is there a way for GZDoom to log Actor states?
You can do this manually pretty easily, I think. Set up a thinkeriterator that checks each actor every tick and compares its current statename to its last statename and prints an output if it's different. Could also use inventory items given to actors under certain conditions so the tracking can be modularly self-contained just on the actors you want.