[Sigil] Romero's fifth Doom episode released

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3saster
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Re: [Sigil] Romero's fifth Doom episode released

Post by 3saster »

After being disappointing with E1M8b, I have to say I was pleasantly surprised with SIGIL. I thought it was pretty good! Nice visuals, neat level ideas, cool combat. Good use of the Doom 1 monsters too, Romero really got a lot of mileage out of its limited bestiary. It also does a good job of being a natural progression of "Thy Flesh Consumed", IMO.

That being said, I'm not sure this deserves a Cacoward. It will 100% win one anyway, the same way E1M8b did despite being not great IMO, but I think it's quite inferior to No Rest for the Living. IMO that release really did deserve a Cacoward, that WAD really is excellent.

Glad I never had any issues with the Baphomet eyes personally, but they are certainly something that should be fixed. Some of the eyes are kind of hard to spot though, and progression on some of the maps is a bit weird, though generally okay IMO. Some Baron placement is "doors with health", and shotgunning them can be extremely tedious. Some of the cyberdemons are placed in such a way that they are extremely hard to kill if going for UV-Max. I'm not even sure there is enough ammo on E5M9 to max it.
Nems wrote:UV definitely wasn't meant for most first time players, I think. The enemy encounters and item placement in UV seem to operate on the assumption that the player has played Sigil on lower difficulties first and has knowledge of the map layouts prior to jumping into UV.
I really don't know why people found the WAD so hard. I did UV saveless pistol-starts the first time through, and I didn't really have too much difficulty. A couple levels are a little tight on ammo, but if you accept that you don't need to kill every monster and skip some of the barons/cybers, it's really not that bad.
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Nems
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Re: [Sigil] Romero's fifth Doom episode released

Post by Nems »

3saster wrote:I really don't know why people found the WAD so hard. I did UV saveless pistol-starts the first time through, and I didn't really have too much difficulty. A couple levels are a little tight on ammo, but if you accept that you don't need to kill every monster and skip some of the barons/cybers, it's really not that bad.
What may be a breeze for one person may be a massive pain in the ass for someone else. People develop different skill sets to tackle problems and they develop them at different rates. People even have skill ceilings -temporary and permanent - that keep them from developing further. Not a fault on anyone in that regard, mind you. We all have limitations. Some people eventually are able to overcome them while others can't, no matter if we're talking about one's personal abilities in playing Doom or anything else.

Personally - and as someone who did play this on UV as a first playthrough as well - I thought the challenge/difficulty in Sigil was mostly in the "hard but fair" category aside from the things I mentioned in my last post that I thought were bullshit. However, I can see why there are people who say it is very hard to the point of being punishing. Like Gez pointed out, Romero did things in Sigil that I think are definitely outside of the usual conventions the community expects from a lot of Doom maps. People going into Sigil expecting more of the same mapping/design conventions from previous Ultimate Doom episodes are going to get and did get roflstomped.
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Dancso
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Re: [Sigil] Romero's fifth Doom episode released

Post by Dancso »

nice.
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biospud
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Re: [Sigil] Romero's fifth Doom episode released

Post by biospud »

Did anyone else here order the beast box back in December? I still have not received mine.
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Rachael
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Re: [Sigil] Romero's fifth Doom episode released

Post by Rachael »

It seems like it's taking an insanely long amount of time for the orders to be fulfilled. A friend got his a week and a half before I got mine.
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biospud
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Re: [Sigil] Romero's fifth Doom episode released

Post by biospud »

Rachael wrote:It seems like it's taking an insanely long amount of time for the orders to be fulfilled. A friend got his a week and a half before I got mine.
Thank you Rachael for restoring my confidence that the box might eventually arrive. Today I finally received it.
Graf Zahl wrote:WTF is it with you people?..
Thank you for your curiosity. About 26 years ago I preordered the game DOOM, with the expectation that I would be among the first to get the full game. As it turned out, my copy did not arrive until weeks after other folks were able to pick up the game at stores. The folks at id software blamed third parties for the screw up. Just like today, the drooling fan boys back then were falling all over themselves defending id's reputation from those who would criticize them. I'm still sort of chafed about that situation. So that's definitely a part of WTF is with me. I don't know about anyone else.
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sirudoom
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Re: [Sigil] Romero's fifth Doom episode released

Post by sirudoom »

there has been a update with some fixes
https://www.romerogames.ie/si6il

I cant get it working, I just dl the ultimate doom from steam and dl sigil. I always have problems with pc related things.
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drfrag
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Re: [Sigil] Romero's fifth Doom episode released

Post by drfrag »

You just need to drag and drop sigil.wad AFAIK. Also it's supported as an iwad in LZDoom. :mrgreen:
Should i add support for it to RUDE? I must confess i didn't like it (i've sinned :P ).
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sirudoom
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Re: [Sigil] Romero's fifth Doom episode released

Post by sirudoom »

ive was playing episode 2 ultimate doom instead then I watched this video.
https://www.youtube.com/watch?v=V6t-WhEDT4I
im on the 3rd level at 10 min. quake and doom speedruns are so crazy.
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Graf Zahl
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Re: [Sigil] Romero's fifth Doom episode released

Post by Graf Zahl »

drfrag wrote: I must confess i didn't like it (i've sinned :P ).

Welcome to the club.
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