Fps issues

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Fps issues

Postby GripZ » Fri Dec 07, 2018 3:55 am

is there any settings i can tweak for my Gzdoom on Open Gl to have a Stable fps whenever a Crapton of Enemies (atleast 180 of them) or Particles Appear on my screen?
Im am currently locked on 3.5.1 Legacy due to Delta Touch Limitations.
My Phone Specs are
Processor: HiSilicon Kirin 659 1.7GHz octa-core
Ram:4 gb
Os: Android 7.0

I Really don't like the look of Software Render Especially when looking up and down.
User avatar
GripZ
 
Joined: 28 May 2017

Re: Fps issues

Postby Kinsie » Fri Dec 07, 2018 4:48 am

None of the developers on this forum work on any of the mobile ports of GZDoom. You'd have to talk to the author of the port in question for advice in that regard.

However, I think you'll find the ultimate answer is more often than not to just... not play such intense mods on a smartphone.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Fps issues

Postby Rachael » Fri Dec 07, 2018 5:47 am

Kinsie wrote:However, I think you'll find the ultimate answer is more often than not to just... not play such intense mods on a smartphone.

Pretty much this.

Nevermind the processor architecture and the fact that it is RISC, which due to this has a limited instruction set, but also the fact that it is designed to be a low power consumption processor in order to allow the battery to last 6+ hours. (Or even a week if you simply never turn on the screen)

When you're running the game with 180+ enemies on a smartphone - there is nothing you can do to speed it up - sorry. Unless you upgrade your phone.
User avatar
Rachael
QZDoom + Webmaster
 
Joined: 13 Jan 2004

Re: Fps issues

Postby Graf Zahl » Fri Dec 07, 2018 5:59 am

Don't ever forget that the performance of today's smartphones is roughly what regular PCs were at 10 years ago or so.
Most of these modern mods would not perform well on those systems, either.

I still have a computer this old and can occasionally run some tests on it, and even some medium-sized Boom maps give that system too much to handle, it's still a performance factor of 5-10, depending on which parts of the engine get stressed most.
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to General

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot], simploo and 3 guests