Mod to stop Hexen's respawning script
- Graf Zahl
- Lead GZDoom+Raze Developer
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Mod to stop Hexen's respawning script
I remember that someone made such a thing some time ago, but I cannot find it anymore.
Does anyone still have a link to it?
Does anyone still have a link to it?
- Kappes Buur
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- Graf Zahl
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
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Re: Mod to stop Hexen's respawning script
Yes, like this, but in downloadable form. I know how to do it myself, of course, but that's more work...
Re: Mod to stop Hexen's respawning script
Is there a smarter way to do it with event handlers? I'm not too keen on the idea of recompiling vanilla ACS scripts just to empty all their script 255 contents...
- Graf Zahl
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Re: Mod to stop Hexen's respawning script
AFAIK that's precisely how this mod works - I just cannot find it.
- StroggVorbis
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Re: Mod to stop Hexen's respawning script
It's from a 2 year old Doomworld thread by Memfis, here's the direct link.
http://www.doomshack.org/uploads/HEXDD_NoSpawn.zip
Fun fact, I only recently discovered this mod myself, and after that Hexen got me hooked ever since
http://www.doomshack.org/uploads/HEXDD_NoSpawn.zip
Fun fact, I only recently discovered this mod myself, and after that Hexen got me hooked ever since
- Graf Zahl
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Re: Mod to stop Hexen's respawning script
Thanks
For some reason I thought it was posted here. No wonder I couldn't find it.
For some reason I thought it was posted here. No wonder I couldn't find it.
Re: Mod to stop Hexen's respawning script
No source code. Nice.
Fuck I'm so glad ZScript isn't compiled...
Fuck I'm so glad ZScript isn't compiled...
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Mod to stop Hexen's respawning script
No need to worry. That entire thing is just one ACS_Terminate call:
Code: Select all
#library "cheater"
#include "zcommon.acs"
script "IAmCheating" open
{
delay(10);
ACS_Terminate(255);
}
Re: Mod to stop Hexen's respawning script
I don't suppose any of the script255s in Hexen do anything other than spawning extra enemies do they? I know that the one triggered by Korax in map40 does (which would be immune to this mod because it is (void) instead of OPEN so won't be running when this mod one does), but that's a special case.
Code: Select all
script 255 (void)
{
Radius_Quake(const:5, 200, 3, 10, 245);
Door_Open(const:145, 8);
}
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Mod to stop Hexen's respawning script
255 is generally reserved for the respawning. That little hack is strictly meant for the original maps.