Mod to stop Hexen's respawning script

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Graf Zahl
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Mod to stop Hexen's respawning script

Post by Graf Zahl »

I remember that someone made such a thing some time ago, but I cannot find it anymore.
Does anyone still have a link to it?
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Kappes Buur
 
 
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Re: Mod to stop Hexen's respawning script

Post by Kappes Buur »

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Graf Zahl
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Re: Mod to stop Hexen's respawning script

Post by Graf Zahl »

Yes, like this, but in downloadable form. I know how to do it myself, of course, but that's more work...
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Re: Mod to stop Hexen's respawning script

Post by Nash »

Is there a smarter way to do it with event handlers? I'm not too keen on the idea of recompiling vanilla ACS scripts just to empty all their script 255 contents...
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Re: Mod to stop Hexen's respawning script

Post by Graf Zahl »

AFAIK that's precisely how this mod works - I just cannot find it.
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Re: Mod to stop Hexen's respawning script

Post by StroggVorbis »

It's from a 2 year old Doomworld thread by Memfis, here's the direct link.

http://www.doomshack.org/uploads/HEXDD_NoSpawn.zip

Fun fact, I only recently discovered this mod myself, and after that Hexen got me hooked ever since :p
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Re: Mod to stop Hexen's respawning script

Post by Graf Zahl »

Thanks

For some reason I thought it was posted here. No wonder I couldn't find it.
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Re: Mod to stop Hexen's respawning script

Post by Nash »

No source code. Nice.

Fuck I'm so glad ZScript isn't compiled...
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Graf Zahl
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Re: Mod to stop Hexen's respawning script

Post by Graf Zahl »

No need to worry. That entire thing is just one ACS_Terminate call:

Code: Select all

#library "cheater"
#include "zcommon.acs"

script "IAmCheating" open
{
   delay(10);
   ACS_Terminate(255);
}
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Re: Mod to stop Hexen's respawning script

Post by Enjay »

I don't suppose any of the script255s in Hexen do anything other than spawning extra enemies do they? I know that the one triggered by Korax in map40 does (which would be immune to this mod because it is (void) instead of OPEN so won't be running when this mod one does), but that's a special case.

Code: Select all

script 255 (void)  
{
    Radius_Quake(const:5, 200, 3, 10, 245);
    Door_Open(const:145, 8);
}
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Graf Zahl
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Re: Mod to stop Hexen's respawning script

Post by Graf Zahl »

255 is generally reserved for the respawning. That little hack is strictly meant for the original maps.
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