It's a very old project. Like, REALLY old. It's a finished project though; from the early, eaaaarrrrllllyyy days of ZDoom. The WAD was basically Half-Life-like in gameplay and design - there was a story, you started out with no weapons and you could roam in a friendly area... and then as you progress through the maps, things get crazy.
It was a good showcase of fancy ZDoom features, hub levels that you could inter-travel through, and especially ACS scripting to turn Doom into a story-driven experience.
Does anyone remember this project?
Answer: It's tqtrust.wad
[solved] Anyone remember this old Half-Life-style WAD?
[solved] Anyone remember this old Half-Life-style WAD?
Last edited by Nash on Thu Oct 18, 2018 4:19 am, edited 1 time in total.
- Chris
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Re: Anyone remember this old Half-Life-style WAD?
It's not Paranoid, is it? Was going to say it's not that old, but was surprised to realize it was released 8 years ago. Damn. Wouldn't necessarily say it was the early days of ZDoom, though.
- wildweasel
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Re: Anyone remember this old Half-Life-style WAD?
If it didn't explicitly use Half-Life resources, it might have been tqtrust.wad.
- Graf Zahl
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Re: Anyone remember this old Half-Life-style WAD?
Sounds like it, it even comes with a [censored word] HL-style ending...
Re: Anyone remember this old Half-Life-style WAD?
It does sound like tqtrust. It was (is?) a great WAD but the ending was indeed a let down IMO. (YMMV)
It's probably not Paranoid, but an outside contender could be Paranoia ( https://zdoom.org/wiki/Paranoia ) which is sort of a precurser to Paranoid. It probably uses ZDoom features a bit less than tqtrust but it was still a fairly early example of a ZDoom project with quite a bit of scripting and so on. I *think* most of the actor/enemy/AI changes were done by either dehacked or just re-skinning Doom stuff though.
It's probably not Paranoid, but an outside contender could be Paranoia ( https://zdoom.org/wiki/Paranoia ) which is sort of a precurser to Paranoid. It probably uses ZDoom features a bit less than tqtrust but it was still a fairly early example of a ZDoom project with quite a bit of scripting and so on. I *think* most of the actor/enemy/AI changes were done by either dehacked or just re-skinning Doom stuff though.
Re: Anyone remember this old Half-Life-style WAD?
Tei Tenga springs to mind - again that's not using HL resources though.
Re: Anyone remember this old Half-Life-style WAD?
This is the one! Thank you. It was killing me that I can't remember the name, considering I played it a LOT back in the day (it was the project that got me hooked to ZDoom modding, among many others...)wildweasel wrote:If it didn't explicitly use Half-Life resources, it might have been tqtrust.wad.
@ Graf Zahl - well, they say the journey is more meaningful than the destination...