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[Hexen] [Bug] MAP30: Griffin Chapel - Script 10 duplicate

PostPosted: Fri Sep 21, 2018 12:43 pm
by StroggVorbis
While playing through Hexen I noticed the console spitting out a warning about Script 10 being defined twice. At first I thought it was a conflict with one of the mods in my autoload causing a conflict due to numbered scripts, but then I decompiled Map30's behavior lump and discovered that there were two different scripts present which presumably unintentionally had both number 10 assigned. This begs the question, if there's multiple scripts with the same number/name, which one takes priority?

Re: [Hexen] [Bug] MAP30: Griffin Chapel - Script 10 duplicat

PostPosted: Mon Sep 24, 2018 11:04 am
by Drake Raider
I would also like to know this as it is relevant to another question I had.