[Hexen] [Bug] MAP30: Griffin Chapel - Script 10 duplicate

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[Hexen] [Bug] MAP30: Griffin Chapel - Script 10 duplicate

Post by StroggVorbis »

While playing through Hexen I noticed the console spitting out a warning about Script 10 being defined twice. At first I thought it was a conflict with one of the mods in my autoload causing a conflict due to numbered scripts, but then I decompiled Map30's behavior lump and discovered that there were two different scripts present which presumably unintentionally had both number 10 assigned. This begs the question, if there's multiple scripts with the same number/name, which one takes priority?
Drake Raider
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Re: [Hexen] [Bug] MAP30: Griffin Chapel - Script 10 duplicat

Post by Drake Raider »

I would also like to know this as it is relevant to another question I had.

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