I have an old Macbook Pro 2008 running 10.6.8, which was the last version of GZDoom that is runnable on this thing?
(Latest versions obviously won't run on this thing)
GZDoom and Mac OS X 10.6.8?
Re: GZDoom and Mac OS X 10.6.8?
Thanks for the info. Whoa, that's a super ancient version, and it'll probably run ultra slow too... maybe I shouldn't bother installing GZDoom on my MBP...
Re: GZDoom and Mac OS X 10.6.8?
No, legacy OpenGL 2 renderer usually runs faster than modern one (depends on hardware and OS version). Also, 10.7 was dropped with GZDoom 3.5 and all versions from 2.2 to 3.4.1 run on it.
- drfrag
- Vintage GZDoom Developer
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Re: GZDoom and Mac OS X 10.6.8?
I think your best bet would be to compile ZDoom32, it should work but i'm not sure (haven't tested).
https://github.com/drfrag666/gzdoom/commits/gzdoom32
https://github.com/drfrag666/gzdoom/commits/gzdoom32
Re: GZDoom and Mac OS X 10.6.8?
Hey sorry for the bump but where can I find the lights and brightmaps WAD that's compatible with GZDoom OSX 0.5.3?
Nash
Nash
Re: GZDoom and Mac OS X 10.6.8?
Both .pk3 files are inside the application bundle. In order to load them add -file lights.pk3 brightmaps.pk3 to command line options.
Re: GZDoom and Mac OS X 10.6.8?
Perfect, thanks! :D The MBP 2008 runs much 0.5.3 runs much better than I thought it would. Although I just played vanilla episode 1.