Ideas for an Indiana Jones TC

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Ideas for an Indiana Jones TC

Postby Solid_Beard » Thu Aug 02, 2018 5:53 am

Just an idea that I had in mind and want to hear from the forum.

If you're making an Indiana Jones TC what would you do ?

I'm not suggesting to make a project just an exchange of ideas.
User avatar
Solid_Beard
 
Joined: 10 Jul 2017

Re: Ideas for an Indiana Jones TC

Postby Kinsie » Thu Aug 02, 2018 6:45 am

I'd probably implement a mantling system of some kind, limit the amount of weapons within the game to a small amount (fist, whip, revolver, maybe one more), focus a lot on environmental navigation and puzzles punctuated with brief-but-deadly bursts of combat and play the ever-loving shit out of Infernal Machine and the PS1 Tomb Raiders to get level ideas.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Ideas for an Indiana Jones TC

Postby Cherno » Thu Aug 02, 2018 6:52 am

I agree with the post above. Combat should be relatively rare, puzzle solving and exploration/trap spooting and avoiding should be the main focus. The LEGO Indiana Jones games could serve as an inspiration for environments and puzzles. That being said, what would the enemies of Indy be? I dislike hitscan enemies, so maybe Mola Ram's brainwashed warriors or dangerous wildlife? then again, Indy as a professor is not known for indiscriminate killing of animals, not even spiders and snakes.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Ideas for an Indiana Jones TC

Postby Kinsie » Thu Aug 02, 2018 6:56 am

Cherno wrote:That being said, what would the enemies of Indy be? I dislike hitscan enemies, so maybe Mola Ram's brainwashed warriors or dangerous wildlife? then again, Indy as a professor is not known for indiscriminate killing of animals, not even spiders and snakes.
If we're keeping true to the movies, most of the battles would likely be drawn-out bare-knuckle fist-fights with Nazis, usually on the top of moving vehicles.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Ideas for an Indiana Jones TC

Postby m8f » Thu Aug 02, 2018 8:36 am

Playing High Noon Drifter with Kriegsland Enemies Pack and Epic/Epic 2 gives the feeling of Indiana Jones adventure.
As Kinsie said, weapon set can be a bit toned down to be more close to source material.
User avatar
m8f
the dreamer
 
Joined: 29 Dec 2017
Location: Siberia
Discord: m8f#0629

Re: Ideas for an Indiana Jones TC

Postby jdredalert » Thu Aug 02, 2018 8:43 am

I would pay attention to the sound part. From Willhelm Screams to classic IJ punch sounds, in order to make things authentic. And maybe a pseudo-boss fight against some grunt bearing a great sword that you can dispatch with a single bullet.
User avatar
jdredalert
State of badass art.
 
Joined: 13 Jul 2013

Re: Ideas for an Indiana Jones TC

Postby wildweasel » Thu Aug 02, 2018 9:53 am

As far as the combat goes, draw inspiration from The Emperor's Tomb, the generally-forgotten PS2/GC/XB game. Combat in this game does sometimes involve projectile weaponry like guns, but ammo is difficult to come by (offset by being ludicrously powerful, see jdredalert's reference). The majority of fights are either bare-knuckle (or you can fight with the whip at longer range but for relatively less damage) or involve Indy grabbing nearby props to smash over peoples' heads (there's a scene in the demo where you get to fight off baddies in a Chinese restaurant with a series of bar stools).
User avatar
wildweasel
May or may not have a pumpernickel addiction
Moderator Team Lead
 
Joined: 15 Jul 2003
Location: avatar by kurashiki

Re: Ideas for an Indiana Jones TC

Postby Reactor » Fri Aug 03, 2018 12:05 pm

A bit of a joke here: make sure you have bats in it! A video game is not a video game without having bats as enemies! We all know that very well! :D
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: Ideas for an Indiana Jones TC

Postby Zen3001 » Sun Aug 12, 2018 10:14 am

use the less slippery movement script from nash, the game should generally be kind of slower with exploration and puzzles in mind and make the shooting feel realistic.

the closest thing to this project you could take inspiration from would be powerslave (just add nazis to it)
User avatar
Zen3001
Cannot the kingdom of salvation take me home?
 
Joined: 25 Nov 2016
Location: some northern german shithole
Discord: #0629


Return to General

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 4 guests