Is there a way to disable respawning in Coop? eventually only make a player respawn if the remaining player(s) reach the exit and get to the next map?
I use a mod that allows resurection, and would like to disable the respawn when pressing use.
Coop Respawning
- Matt
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Re: Coop Respawning
The crudest way is to have a custom ZScript playerpawn with the following to turn off all player Use key input:
Code: Select all
override void DeathThink()
{
if(player)player.cmd.buttons&=~BT_USE;
super.DeathThink();
}