How to make gzdoom look exactly like zdoom?
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How to make gzdoom look exactly like zdoom?
I would really like to know how to make gzdoom work exactly like ZDoom v2.8.1 (default settings) I know i need use software rendering and disable dynamic lights but thats all.. could someone give me full list of everything that needs to be disabled and all? would really help.
- Kappes Buur
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Re: How to make gzdoom look exactly like zdoom?
What could be more exact than using ZDoom-2.8.1That_mAntis wrote:... how to make gzdoom work exactly like ZDoom v2.8.1 (default settings) ...
Or, you could compare both ini files and set the GZDoom variables accordingly. However, it will still not be exact since the renderer has changed quite a bit since then.
Re: How to make gzdoom look exactly like zdoom?
The CVARs you're looking for are "r_rendermode 0" and "r_lights 0"
If you used ZDoom's pixel doubling feature, that can be accomplished by using "vid_scalemode 0" and then "vid_scalefactor 0.5" or 0.25. (1 restores native resolution render)
As Kappes Buur said, there's no way to replicate the ZDoom renderer exactly as too much has changed since then, but this will allow you to get as close as possible to it.
If you used ZDoom's pixel doubling feature, that can be accomplished by using "vid_scalemode 0" and then "vid_scalefactor 0.5" or 0.25. (1 restores native resolution render)
As Kappes Buur said, there's no way to replicate the ZDoom renderer exactly as too much has changed since then, but this will allow you to get as close as possible to it.
- drfrag
- Vintage GZDoom Developer
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Re: How to make gzdoom look exactly like zdoom?
You can't replicate the old renderer but the new one is better. There are two reasons to use an old build: your hardware is very old and slow or you're a ZDoom purist. In those cases you should use ZDoom LE or even better ZDoom32 which is a bit more modern.
There's a third reason: a regression in a mod but you should report that.
There's a third reason: a regression in a mod but you should report that.