Any wads that use gzdoom to make realistic star trek maps?

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invictius
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Joined: Fri Aug 03, 2012 6:44 am

Any wads that use gzdoom to make realistic star trek maps?

Post by invictius »

Like you would see in the video games... specifically Elite Force as you could modify it to build small ships, I'm sure zdoom tech is at 2001/2002 levels by now!

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AFADoomer
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Re: Any wads that use gzdoom to make realistic star trek map

Post by AFADoomer »

My Star Trek mod is still slowly being worked on... Very slowly because of other work and real life, unfortunately.

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You can see some screenshots here, or in the mod thread (some of those shots are quite old now, though).

The setting is Original Series, rather than Voyager/First Contact, and the look/feel that I'm going for is more Elite Force than Elite Force 2, but may be similar to what you're looking for. Unfortunately, I don't have an official release, yet. I'm working through some engine limitations and hoping to put out some kind of demo in the next several months (but don't hold me to that).
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