So Modkit is my way of making this real. It is supposed to be available to everyone both by lowering the entry level and making it available on as many platforms and devices as possible. The word "universal" in the title is because I'm aiming at making it support a wide assortment of games. For now I planned (G)ZDoom, 7 Days to Die and Dota 2. Patrons will be able to suggest and vote on games to add support to Modkit.What modding should be like:
- Have a single universal tool for different games, available on as many platforms and devices as possible.
- Game data editing must be done via a nice graphical user interface rather than mundane text files, or cryptic scripts you have learn to code and put in just the right place to make the whole thing work, thus making modding widely accessible to casual level folks who have not learnt any programming in their entire life. Even if the most they achieve is make a monster shoot rockets out of its ass with the speed of a minigun, I don't care, as long as it's fun for them and anybody else.
- It should be fairly easy to distribute/find published mods for modders/players via a catalog. Players should be easily informed about a new version of mods they play, and leave feedback.
- Modders should be able to form teams in order to work on modifications together, discussing things among them.
Let me reiterate on the second point: modding should be absolutely accessible to everyone, w/o you having to read a book first, programming or not. Anybody should be able to just fire up an editing tool, click here and there, save, launch the game and see their changes in game. Modding is really fun if you get to see how your modifications influence the game, and open a lot of possibilities, so why should somebody who doesn't have the skills to code or read/edit raw game data miss on that?
I'm announcing it here, because I have been having fun modding Doom since my 12, and I believe that despite the age of Doom, Doom modding will stay alive for a long time, so (G)ZDoom and based on it source ports would greatly benefit from ModKit's success. If you share my views, and have a spare buck, join me now by pledging. If you pledge $5 or more by the end of April, you will be able to suggest (G)ZDoom as the primary game to focus on at the project launch!
And to clear any doubt, I have already some progress with it. Paying me will allow me to speed up the progress, goes without saying. Check out the campaign page https://www.patreon.com/ZzZombo soon in order to see a showcase of visual editing a game (goes live within a day, if all goes as planned).
If you are still reading and wonder what Patreon is
Patreon is a membership platform that makes it easy for creators to get paid. Patreon is a way to join a creator for things you love to see, and pay him for them.