List of physics cvars
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List of physics cvars
There's sv_gravity, sv_aircontrol. I don't see sv_friction, sv_accelerate, sv_speed however, maybe they're under a different prefix, not sv_?
- Hellser
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Re: List of physics cvars
I do not think there is anything relating to "sv_friction" or "sv_accelerate" - let alone, these aren't really "Physics", just the way the player moves. For "sv_speed", what you want is "turbo". turbo 100 is the default player movement speed.
- Arctangent
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Re: List of physics cvars
I'm not really sure what made you think that these types of cvars exist in the first place. Do Source games have something like this?
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Re: List of physics cvars
Later idSoftware games (Quake series) have these variables, so I was thinking that perhaps this would as well. Well it's the physics of the player. Thanks for pointing out turbo, apparently it increases the top speed. So no equivalents to sv_friction sv_accelerate I presume. sv_aircontrol I suppose is the same as sv_airaccelerate.
Re: List of physics cvars
This thread has a (relatively) recent dump of all cmds/cvars available in the game in list format. It's not completely up-to-date, but it's still fairly recent.
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Re: List of physics cvars
Thanks for the link. After looking through the list it looks like there's no way to alter acceleration and friction unfortunately. I suppose bots, fog, and railguns cmds/vars are unsupported.