Is there any way that a vanilla wad in gz could do this?

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invictius
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Is there any way that a vanilla wad in gz could do this?

Post by invictius »

Say if something required a vanilla trick to end a level, is there any way zdoom without compatibility turned on (defaults) would make it unfinishable? (Apart from arvhvile or pain elemental bugs)
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Is there any way that a vanilla wad in gz could do this?

Post by Graf Zahl »

That question is way too unspecific to answer.
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VGA
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Joined: Mon Mar 28, 2011 1:56 am

Re: Is there any way that a vanilla wad in gz could do this?

Post by VGA »

Even with compatibility set to vanilla there are surely ways to make sure a wad works properly only on doom2.exe and the ports that are demo-compatible with it. What is the point of the question?
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