I've played a few spaceship maps in my time but they're all pretty much generic rooms and corridors. They're really well-made in the Star Trek games that work on the quake 3 engine, is there any reason gzdoom couldn't match anything like this?
Also, wads set on an airplane (whether private jet or airliner) - haven't really seen any of those. There's a map in that joke wad "dance" that has you on a 2s surface soaring through the clouds, though.
Airplane and spaceship maps?
- ramon.dexter
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Re: Airplane and spaceship maps?
Well, making complex architecture is pain in the ass in doom engine derivates. You know, basically, making complex things in 2D editor is always complicated.