script 1 (int arg0, int arg1, int arg2)
{
int var0;
Floor_LowerInstant(arg0, 0, 16);
thingsound(arg1, "GlassShatter", 127);
delay(const:1);
var0 = 20;
while(var0 > 0)
{
var0--;
Thing_ProjectileGravity(arg1, random(54, 63), random(0, 255), random(10, 40), random(5, 20));
Thing_ProjectileGravity(arg2, random(54, 63), random(0, 255), random(10, 40), random(5, 20));
}
}
Hirogen2 wrote:Hexen does it different than one would do (i.e. a blocking line, which is made unblocking upon impact)
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