I tried contacting him regarding this two times but he doesn't seem to respond, despite having already sent two pms sent earlier two weeks ago. All I wanted to know was how I can get his chase cam to work properly on Zandronum and Gzdoom. Here is the direct link to his file:
viewtopic.php?f=37&t=46797
I assume the final version is the first post but that one is completely broken. In Zandronum it spews errors that +NODECAL and +ALLOWTHRUFLAGS don't work, while in Gzdoom the CVARinfo file has no absolutely no effect on the game. I wanted to change height and distance and it doesn't allow me any of that.
TZK's Chase Cam
- PlayerLin
- Posts: 581
- Joined: Sun Nov 11, 2007 4:20 am
- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
- Contact:
Re: TZK's Chase Cam
No, the first post one is really outdated...
If you go check that thread you'll found link to other thread which is latest one (I guess, since I can't found anything newer)...
viewtopic.php?p=941947#p941947
And this one seems working fine, tried load it with latest GZDooM dev builds and IWADs, and/or some mods, working fine unless conflict happens, but not sure if it buggy or not...
If you go check that thread you'll found link to other thread which is latest one (I guess, since I can't found anything newer)...
viewtopic.php?p=941947#p941947
And this one seems working fine, tried load it with latest GZDooM dev builds and IWADs, and/or some mods, working fine unless conflict happens, but not sure if it buggy or not...
Re: TZK's Chase Cam
I have already checked that. I even went through the whole GDCC compilation thing and it didn't do anything. Regardless, I think the version he uploaded on the first page is the most recent one, compiled and everything.