Projectile Accuracy 100%

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Projectile Accuracy 100%

Postby gunman0 » Mon Jan 15, 2018 7:52 am

Look wot I just did I'm so proud of myself it took me hours but finally I did it.

Monsters will now shoot with 100% accuracy at moving targets unless some random offsets are used look at this now I'm currently making this work with Brutal Doom mod and its awesome no longer will players be able to strafe spam out the way

vimeo(dot)com/user78968752

One video with chaingunner and fireballz it truely will give a challenge to the player!
gunman0
 
Joined: 15 Jan 2018

Re: Projectile Accuracy 100%

Postby ramon.dexter » Tue Jan 16, 2018 8:35 am

When you want to paste a link, use the "url" tags...(meaning that you should correct this...)
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Projectile Accuracy 100%

Postby Hypersonic » Sun Jan 21, 2018 3:46 pm

When you sense a shot coming instead of continuing to strafe in a certain direction you'd just change the strafe direction, causing the shot to be way off. Perhaps their shots could be mixed up, randomly select between

-shooting directly at the target
-shooting for an intercept course that assumes the target's velocity vector doesn't change.
-(advanced: shoot for an intercept course that assumes the target's velocity will soon reverse)

I'd think this would be more interesting than re-spawning and faster monsters. Heretic's highest difficulty setting has projectiles travel at 3x speed to make up for the fact that monsters just shoot at your current position.
Hypersonic
 
Joined: 14 Aug 2017

Re: Projectile Accuracy 100%

Postby gunman0 » Wed Jan 24, 2018 10:23 pm

Good idea it will add some harrassment for the player thats why I love this game so much so many things can be done I actually prefer this engine to Doom3 & 4 lots of fun wads out there
gunman0
 
Joined: 15 Jan 2018

Re: Projectile Accuracy 100%

Postby Hypersonic » Mon Feb 05, 2018 10:23 pm

Funny thing is that I get hit more when I'm cloaked because their shots are unpredictable!
Hypersonic
 
Joined: 14 Aug 2017

Re: Projectile Accuracy 100%

Postby Marchew1200 » Wed Aug 25, 2021 2:41 pm

Hello, gunman0. Would you mind sending me the script that you wrote to achieve this? Thanks in advance. I really want to know how did you managed to make monsters shoot so accurately. I'm trying to do it as well using ProjectileIntercept but this is as far as I could get: https://www.youtube.com/watch?v=PNJASKu ... roductions
Marchew1200
 
Joined: 25 Aug 2021
Discord: Marchew1200#7390


Return to General

Who is online

Users browsing this forum: No registered users and 5 guests