(SOLVED)empathy's archvile can't resurrect on psx tc

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
SHayden
Posts: 176
Joined: Sat Jan 28, 2017 11:03 am
Location: Europe

(SOLVED)empathy's archvile can't resurrect on psx tc

Post by SHayden »

As usual i'm an idiot to force whole problem to topic subject so...

The problem is there's this mod empathy(you must have at least heard of it) and the arch vile in that mod can't use resurrector on killed enemies, they simply don't resurrect. Any help with that if possible or at least to show me what's the issue and I could try do handle it myself. :ugeek: :?:
Last edited by SHayden on Mon Nov 13, 2017 5:10 am, edited 1 time in total.
User avatar
FFFFRRRR
Posts: 99
Joined: Sat Nov 04, 2017 3:33 am

Re: mod empathy's arch vile can't resurrect monsters on psx

Post by FFFFRRRR »

Do your monsters have a "raise" state?
Does the arch vile have a "heal" state?
Does the arch-vile move via A_VileChase?
User avatar
SHayden
Posts: 176
Joined: Sat Jan 28, 2017 11:03 am
Location: Europe

Re: mod empathy's arch vile can't resurrect monsters on psx

Post by SHayden »

1. Yes, but, no
Spoiler:
2. Yes
3. No
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: mod empathy's arch vile can't resurrect monsters on psx

Post by Graf Zahl »

Raise:
Stop

means they cannot be resurrected. For that they need a valid non-empty raise state
User avatar
SHayden
Posts: 176
Joined: Sat Jan 28, 2017 11:03 am
Location: Europe

Re: mod empathy's arch vile can't resurrect monsters on psx

Post by SHayden »

Solved it, just copied gzdoom's raise state to TC wad's actor raise state and it worked. Thanks.
Learn something new every day :wink:
Post Reply

Return to “General”