Only vertical autoaim?
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
Only vertical autoaim?
Is there a way to enable autoaim only on the vertical axis for playing without mouselook?
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- Joined: Mon Aug 14, 2017 3:04 pm
Re: Only vertical autoaim?
I thought it was already this way by default. I didn't even know there was any horizontal auto-aiming, save for maybe the side arrows of Heretic's crossbow
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
Re: Only vertical autoaim?
I guess I don't know for sure, but if autoaim was only vertical why would it be a slider and not just an on/off switch?
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Only vertical autoaim?
The horizontal autoaim is not very configurable. It's only off if autoaim is off entirely. But even so, it just fires 3 traces and takes the first one that hits.
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Re: Only vertical autoaim?
What's the range of horizontal autoaim?
From what I can tell vertical autoaim is limited to +/- 35deg, within a 70deg vertical FOV.
https://github.com/coelckers/gzdoom/blo ... .cpp#L4266
P_AimLineAttack
I can't stand anykind of autoaim myself, I want full pitch and yaw control for aiming. I can't believe Quake 1 still had autoaim as Quake 1 allowed full yaw/pitch control.
From what I can tell vertical autoaim is limited to +/- 35deg, within a 70deg vertical FOV.
https://github.com/coelckers/gzdoom/blo ... .cpp#L4266
P_AimLineAttack
I can't stand anykind of autoaim myself, I want full pitch and yaw control for aiming. I can't believe Quake 1 still had autoaim as Quake 1 allowed full yaw/pitch control.
- Arctangent
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Re: Only vertical autoaim?
During a time before mouselook was common and it wasn't unlikely for a person to not use a mouse entirely, instead restricting them to the far less precise keylook.Hypersonic wrote:I can't believe Quake 1 still had autoaim as Quake 1 allowed full yaw/pitch control.
It's really not all that unbelievable.