[ZScript] User-friendly way to enable?

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Sebelino
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Joined: Sun May 28, 2017 3:53 pm

[ZScript] User-friendly way to enable?

Post by Sebelino »

My WAD uses ZScript and is targeted towards ZDoom/GZDoom users. Is there an easy way to make sure that ZScript is enabled in ZDoom whenever my userbase plays my WAD? I doubt the average user is tech-savvy enough to understand how to pass the -zscript argument to the executable.
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: [ZScript] User-friendly way to enable?

Post by Blue Shadow »

If I'm not mistaken, ZScript never made it officially in ZDoom. And since ZDoom is no longer developed, it's best to just use GZDoom.
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Sebelino
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Re: [ZScript] User-friendly way to enable?

Post by Sebelino »

Oh, I didn't know ZDoom development stopped in January this year. Well in that case, I will not make an effort to support it from now on. GZDoom and maybe QZDoom seem to be the future for cutting-edge Doom modding.

Thanks for the info.
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