The Infinite Ammo Question
Posted: Wed Oct 11, 2017 1:12 pm
So.
I need some advice on a vague and unclear situation.
So I have mathematically balanced the hp of a monster set and the weapons designed to fight them for a perfect difficulty curve, based on the levels each are first encountered in vanilla. My pistol replacement is a ranged weapon that stuns enemies, but can't even kill the weakest enemy in the game effectively. But it balances by having infinite ammo. In it's basic state, the system works perfectly.
Now here's where the conceptual softballing comes in.
Suppose I add a powered mode for all weapons. Greatly amplifying the power of all the weapons to be more destructive and potent.
Suddenly the infinite ammo weapon, even if it's still the weakest weapon in the game, also becomes the most useful. The extra cost of firing the rest of the weapons makes them useless if the infinite ammo weapon can kill, even if it takes a little longer than they do. For a visual example, nerfing the elven wand in heretic, say, and giving it infy ammo to counterbalance. But powered up, suddenly you wouldn't need to ever touch another weapon, because you can save the ammo for when you can't tome up.
Any thoughts?
I need some advice on a vague and unclear situation.
So I have mathematically balanced the hp of a monster set and the weapons designed to fight them for a perfect difficulty curve, based on the levels each are first encountered in vanilla. My pistol replacement is a ranged weapon that stuns enemies, but can't even kill the weakest enemy in the game effectively. But it balances by having infinite ammo. In it's basic state, the system works perfectly.
Now here's where the conceptual softballing comes in.
Suppose I add a powered mode for all weapons. Greatly amplifying the power of all the weapons to be more destructive and potent.
Suddenly the infinite ammo weapon, even if it's still the weakest weapon in the game, also becomes the most useful. The extra cost of firing the rest of the weapons makes them useless if the infinite ammo weapon can kill, even if it takes a little longer than they do. For a visual example, nerfing the elven wand in heretic, say, and giving it infy ammo to counterbalance. But powered up, suddenly you wouldn't need to ever touch another weapon, because you can save the ammo for when you can't tome up.
Any thoughts?